Let's also create a temporary declaration of the native function to pass the data from Java to the native side of application once we start working in the game engines. Let's then create variables to store a callback object as well as WindowInfoTrackerCallbackAdapter and WindowMetricsCalculator. Start by creating a class, FoldableHelper, that is going to contain all of our helper functions. Import .WindowInfoTrackerCallbackAdapter This is a sample that shows the power of using NavigationRail, BottomNavigation, latest Navigation component and WindowManager altogether, so depending on. Next, let's import all the necessary libraries and classes in this file: //Android Imports Let's start off by giving it a package name of package .foldable Set up the FoldableHelper class and data storage classĬreate a file called FoldableHelper.java in Visual Studio or any source code editor. Creating the Android Jetpack WindowManager setupĪs previously mentioned, we are creating a Java file that can be imported into either Unity or Unreal Engine 4, to create an interface for retrieving information on the folding feature and pass it over to the native or engine side of your applications. Window flag: intended for windows that will often be used when the user is holding the screen against their face, it will aggressively filter the event stream. According to its documentation, future versions will be extended to more display types and window features. The library had its 1.0.0 release in January 2022 for targeted foldable devices. Among other things, it automatically performs window transitions and animations when opening or closing an app or rotating the screen. WindowManager is one of these libraries, and is intended to help application developers support new device form factors and multi-window environments. The Android WindowManager is a system service, which is responsible for managing the z-ordered list of windows, which windows are visible, and how they are laid out on screen. Android Jetpack WindowManagerĪndroid Jetpack, in their own words, is "a suite of libraries to help developers follow best practices, reduce boilerplate code, and write code that works consistently across Android versions and devices so that developers can focus on the code they care about." This creates an interface allowing developers to retrieve information about the folding feature on the device.Īt the end of this blog, you can go deeper in learning by going to Code Lab. We focus on creating a Java file containing an implementation of the Android Jetpack WindowManager library that can be imported into game engines like Unity or Unreal Engine. In this blog, you can get started on how to utilize these foldable features on Android game apps. Step 2 Add the following code to res/layout/activitymain.xml. Step 1 Create a new project in Android Studio, go to File New Project and fill all required details to create a new project. With the increasing popularity of foldable phones such as the Galaxy Z Fold3 and Galaxy Z Flip3, apps on these devices are adopting its foldable features. Kotlin Apps/Applications Mobile Development This example demonstrates how to get screen dimensions in pixels on the Android App using Kotlin.
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