![]() “The interaction that we’re seeking now with the Picasso is of a different kind,” said Antonelli. But they may also give MoMA and other museums a way to immerse visitors in more traditional forms of art, such as a painting by Picasso. It is the technology and design of video games that lend themselves easily to an interactive exhibit. “Pac-Man is in the collection because it was one of the first instances in which a maze, a two-dimensional maze, made you feel like you were a part of a three-dimensional world.” ![]() “Pac-Man and Tetris are masterpieces and milestones,” she said. Popularity was certainly not the first criterion for any of the games’ selection, according to Antonelli. The 14 on display are part of a total wish list of 40 video games which will include Pong, Space Invaders, Super Mario Bros. The more advanced ones, such as Myst and SimCity 2000 have representative displays of the game being played. Visitors to the design galleries are invited to play many of the games, including Pac-Man, Another World and Portal. They direct us toward a certain kind of personality.” “You know the game designers design our behavior. ![]() “Experience is a mixture of esthetics, of movement in space and time, of behavior,” said Antonelli. Especially when it comes to video games, that experience is not passive but can profoundly influence the player. She pointed to research which found that the average American spends anywhere from four to eight hours a day in front of some type of screen, from smartphones to iPads to computers and television. ![]()
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